MARCOS
I am a software engineer with over ten years of experience and focused on develop outstanding projects.
Santos
Game Developer - Mathematician
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"Green brings hope, the desire for better days.
Garnet is the blood we shed fighting for the future.
White means the peace, because we won without losing ourselves."
- Marcos Santos
EDUCATION
Douglas College - from 2018 to 2020
Associate Degree in ScienceAs a new journey started in my life, moving to Canada, in Douglas College I regained my joy in learning new things such as Creative Writing, Psychology, and how to use those in Software Development. Besides studying I also helped students to understand programming as Teaching Assistant.
UFRJ - from 2012 to 2017
MathematicsMathematics was always part of my interest, but during my years at the Federal University of Rio de Janeiro, I was able to understand it more deeply and learn how to apply my knowledge to build interactive solutions, optimize algorithms, filtering noise from a collection, among others.
CEFET/RJ - from 2006 to 2009
IT Diploma – TechnicianI started my way on the 'virtual world' learning different subjects as Operating System, Network, Database and Coding, which I've been perfecting since then, being capable, now, of writing robust code in languages such as C++, C#, Java, Python and JavaScript.
EXPERIENCE
Kinetic Reality - from 2016 to 2024
Senior Software EngineerDesigned and implemented complete solutions for web, mobile and desktop, which allow users to visualize, edit and share their movements with their friends. I developed special features such as biomechanics analysis, walking algorithm, data denoising, file synchronization using TCP protocol and also a BVH file exporter.
Douglas College - from 2019 to 2020
Teaching AssistantI had the opportunity to orient students in learning how to program using C++, Python and Raspberry Pi. I also assisted them in more advanced concepts, such as pointers, object-oriented programming and building data structures and complex algorithms.
Deep Knight Games - from 2012 to 2014
Lead Game DeveloperAs second in charge, I led a development team to implement games and tools using Unity. I was responsible for developing tools for level design which helped increase the productivity of the designers and reduce the time taken for building a level.
Inea - from 2011 to 2012
Game Producer & Lead DeveloperLed a small development team to design and implement a series of educational games for a water use campaign in Rio de Janeiro. I made use of SCRUM methodology in order to deliver a high-quality product, which was played by dozens of children during 2012.
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HOW CAN I HELP?
CONSULTING
I advise, design and build robust solutions from scratch to solve your business problem.
SUPPORT
Are you concerned about bugs in your project? Bring your software to be repaired and improved.
CODING
Do you have a business solution (or a game) in the paper? Bring it to life through high-quality code.
SO DO YOU LIKE MY STUFF?
Contact me for projects or just to say a few nice words, I won’t mind at all.
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