In DKG, as the developer supervisor, 2nd in charge of dev team, I lead a team of 6 developers to build a series of 2D casual games with C#, C++, and Unity.
One of these games was 'Escalade', in which I could actively contribute in the analysis and implementation of the basic structure of the game. I also responsible for the implementation of effects and power ups and the development of the local multiplayer system - up to 4 players.

Escalade is a multiplayer Tetris based game that brings fun, and also competition, among friends.
The task: Climb to the top as fast as possible.
The problem: Everyone has the same task, and they can combine colours to get super powers to block your way, or to freeze you out, or even to throw you to base of the tower.

Company: DKG

Date: 2013